TRACK_01 · AutoSTEM
The Art of Speed
When Newton meets Picasso · Elementary · Middle school
From the toy car to the F1-inspired single-seater. Students turn the physics of motion into a vehicle they design, build and race.

// what they learn
Track competencies.
01
Physics of motion
Force, friction, energy and Newton's laws taken to the track.
02
Aerodynamics
Shape, drag and efficiency: why a car goes faster.
03
Design & fabrication
From cubist sketch to real prototype, with its own visual identity.
04
Race strategy
Data, iteration and teamwork to win on the track.
// the journey
From concept to competition.
Elementary
Kit cars: an introduction to motion and design.
Middle school
F1-inspired single-seaters: aerodynamics and competition.
